During that time you’re just a spectator and can’t help your teammates.Īnother significant difference is that Dota 2, League of Legends, HotS, and others are team-based games – and team skills almost always are more important than individual ones. While in MOBAs you usually control a single unit – and if it dies, you’re out of the game for a while. Your troops can simultaneously fight in different parts of the map. You need to deal with large armies and the economy. In RTS you can lose units and quickly restore them. MOBAs too have different game phases, strategies and map control, but the genre relies much heavier on micro-control. MOBAs have a lot in common with RTS games, but they’re drastically different in terms of the gameplay experience. It’s a long journey where you focus on each element and learn step by step. You couldn’t possibly master everything at once. It’s vital to anticipate the enemy's actions and use tricks. You have to choose what to focus on at first: micro- or macro-control, scouting, timings, map control, taking strategic positions, multitasking, improving technologies or rushing. All those games have their own mechanics and dynamics, you have to adjust each time. With every step, you improve your skills. But with every match played and with every new mechanic learned, my confidence grew. It even seemed impossible at times, I couldn’t grasp some things they were doing. It was a real challenge – battling with opponents who have played a lot more than me. But in time I grew tired of fighting AI and started digging into multiplayer. At first, I was really into single-player campaigns. These games were all exciting in their own ways. ![]() For me, it all started with Dune 2, Warcraft, Command & Conquer, Age of Empires, Red Alert, KKnD and Starcraft.
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